Showing posts with label Gameplay. Show all posts
Showing posts with label Gameplay. Show all posts

Friday, 22 April 2016

Unknown

Ratchet and Clank - THE Reboot


HOLY SHIT, was my first reaction as I woke up this morning to get Ratchet and Clank. Remembering all the hours I sank in to the original series all the way up until the final iteration on the PS3, hoping that this will breathe a new life in to the series and bring a load of sequels along with it. Then I thought, what if its a total failure? This could be the end of one of my favorite game titles? Gladly I was proved wrong within minutes of starting the game.

Initially it starts with a simple cutscene, with a character discussing how he's just bought the new Ratchet and Clank game, of the Holo-Film, a reference to what has happened with this game. Quark then starts to tell the story from his perspective, and throughout the missions so far, he has given parts of commentary over time, usually sarcastically as you swim and he advises 'as Ratchet knows, he cannot breathe underwater'. 

The story departs a bit from what we are used to from the previous series. Within this universe, Dr Nefarious is a mad scientist who is working for Chairman Drek, but mostly the story goes along the same lines so far with Drek looking to build a planet bu consuming others. One thing I need to mention is the Plumber, who in the previous series was a good comedic staple. Here you come along him and he asks if you have met him before, as he has a case of Deja-Vu. Then as he leaves, he shouts 'see you in the next reboot' clearly poking fun at the situation with this game. 

Next up are the graphics, they are beautiful. As you can see from the screenshot below I took on the first planet, they haven't tried to make the game realistic, but they have made it beautifully detailed, with even little rocks being able to be pushed around when you run over them. This creates for a brilliant atmosphere throughout the game and really gives the reboot a lot of kudos from me. The gameplay is just as perfect as it has always been also. Keeping the elements brought to the game in the later series such as strafing, these are available from the start, along with some impressive additions to the arsenal. 



With only four guns unlocked for me at the time of writing, I already have my favourites. So far I have the Blaster, Pyro, Fusion Bomb and Proton Drum, with the Fusion and Proton Drum being my two most used so far. The Proton Drum is new to the series and creates a series of shockwaves damaging enemies within range, good for taking out spawning groups (damn sandsharks). They've also kept the Raritanium upgrade system that was seen towards the end of the series, where you are given a grid and select the upgrades as you go along, but as your weapon becomes more powerful through the destruction of enemies, more become available. 

Another new feature brought it to the reboot is collectors cards. By defeating enemies or accessing secret areas, you can find these cards. What use they have, I am not sure yet, but they also give a history of the games. For example, I currently have one of the Dual Pythons, which it tells me were first brought about in Ratchet Gladiator. It's a nice touch to include a little bit more of the history in the game.

So far the planets are also keeping true to their original iterations also, such as Blackwater City hosting the hoverboard race, but they have added a few little bits to keep the long term fans a little bit inquisitive as to where they are going. The Gold Bolts are still a feature in the game, but are used to unlock cheats and costumes. What they are I'm not sure yet, but I'll hopefully find out soon enough!

This all being said, I have found a few bugs which I hope Insomniac Address, including floating ammo (little inconvenience) and occasionally voices overlapping each other. Neither really detract from the game, but are a little annoying when you notice them.

I am incredibly impressed with how Ratchet and Clank has come along and how gorgeous this game is. It's exciting to think about what might come along as I progress through the game, so for now I won't give this a rating, I will say however from the few hours I have played that IT IS WORTH IT! I picked it up for £30 (much cheaper than most releases) at my local ASDA (Walmart for American readers) so it's quite cheap considering. I'll release a full review on completion of the game, but check out our YouTube channel linked below where I will be for sure uploading some gameplay videos.

Keep an eye out for our review of the film with its release next Friday!


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Wednesday, 20 April 2016

Unknown

Samurai Warriors 4-2 - One Man Army


Samurai Warriors isn't a game you'd think to buy on the day of release. Hell I hadn't heard of it until I saw it on the shelf in my local GAME store that I thought 'oo that looks like Dynasty Warriors'. To anyone who has heard of Samurai Warriors, it is in fact actually made by the developers of Dynasty Warriors, and both play exactly the same. The basis of these games is set in Feudal Japan, with clans facing each other for rule over the lands. You play as one Captain, taking control as your run through thousands of enemies at a time to make sure the battle turns in your favor.

Samurai Warriors 4-2 changes this up a bit however and allows creation of your own Captain also. Along with the already impressive list of pre-built characters in which the story campaigns take place (one for each faction), once completed, you can take your custom characters in to these campaigns and play as you wish to play, with your weapon of choice. With this comes a levelling system, which unblocks areas on the skill board, however these then require Skillbooks to unlock. These eventually unlock different skills such as increasing speed / strength temportarily. It takes quite a bit of grinding unfortunately but it can be worth it when you unlock an Epiphany skill.

Epiphany skills can be equipped to any character once unlocked and do various things which standard skills can't. For example some of the ones I have unlocked so far include adding an elemental attack to every attack, and another allows you to damage enemies just by running in to them. All these skills come in great use when trying to get the best weapons for your characters, or for a speed run in the challenge survival mode.

The biggest downside to the game however is it's repetitiveness. A lot of the objectives given to you during the battle tend to be 'go here, kill captain' or something similar. Some campaigns to change it up a bit, by changing the battlefield mid fight through use of floods or traps but they generally follow the same pattern. Don't get me wrong however, the game is still fun and does feature some challenges in terms of doing multiple things at once across the battlefield.

Overall whilst Samurai Warriors is repetitive, the gameplay is fun and the character customization is quirky, cute and always entertaining.

Pros:
- Custom Characters
- Multiple Campaigns

Cons:

- Repetitive
- No English Speaking (doesn't detract from gameplay however)

Overall: 5.6/10



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Monday, 18 April 2016

Unknown

Rocket League - Football, WITH CARS


When Rocket League first came out, it was free on PSN and I was still apprehensive to download it. Is it because of my hate for all things sport, or because driving games are the bane of my life? Nope, it was a mixture of both, football and cars, I could think of nothing worse. However it was free and who doesn't like free shit? So I went ahead and downloaded it, with expectations to delete it after one play, if after playing it at all.

So I turned it on and first thing I hear is the music, which I loved. It was just a nice relaxing tune which I didn't expect. Then I noticed I could customize my car, any game that gives me customization options of my player/character/car etc instantly gets good game points. You can't do much to begin with, so I go in to an offline mode game to figure out how to even play the game. So I quickly got around to learning the buttons, but not any techniques. 

I got off it after about two games with a sense of 'meh, that could of been better', yet within hours I was back to it. Something was compelling me to play it, and I soon delved in to the Online arenas. As my skills increased and I found myself frequently getting MVP, I was dragged in to the game. Customizing my car (which is now purple with a witch hat on top) and getting goals quite often I was thrilled. This pulled in with playing with friends (which you can see from our videos below) really make this game what it is all about. To me, this game is just a bit of fun, ramming in to the opposing team and blowing them all, all whilst smacking a really bouncy ball around a virtual arena. 

I say this all from a good place, without having played it today as I am sure my opinion would be much different had I played online today. This would have brought me to constantly swear about my team mates and how there is a complete lack of teamwork on this game. The online community for this game seems to be split in to two parts, the try hards and the glory hunters. By that I mean you have the group who genuinely want to try and work as a team, then you have the absolute morons who will ram you when you're about to score, or are with the ball because they want to be the ones to score. This, for me, really detracts from the online experience and is a massive reason I tend to avoid online games.

Overall, Rocket League is a fun, quirky little game that's good to pass quite a bit of spare time, because you'll find yourself saying 'one more match'. Would I pay the price they're expecting now? Hell no, because without knowing what to expect from it, I wouldn't dive head first. Once you get in to it though, it becomes quite fun and time consuming.

Pros:
- Able to customize your cars
- Fun gameplay
- great killer of spare time

Cons:
- Glory Hunters online
- Football

Overall: 5.4/10


And to readers of the article, a second Rocket League video before anyone else!



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Tuesday, 22 March 2016

Unknown

Final Fantasy XV - Episode HOLY CRAP!


Final Fantasy XV has been a long time coming, initially titled Final Fantasy XIII Versus, it disappeared for a long time before emerging out of nowhere as XV. Without an official set release date (unless rumours are to be believed, more below) we're nowhere yet as to finding out more about the game and how brilliant it is going to be. Square Enix are having a press conference entitled Uncovered: Final Fantasy VX, which we hope will bring an announcement on the game release date along with some more information on a release date.

However if rumour is believed as posted by PC Advisor [1] then the release date has been leaked and will be released on Friday 30th September 2016! This isn't too long to wait and for what it's worth, the game looks set to be absolutely incredible. I fortunately was one of the lucky ones who have been able to play the Episode: Duscae demo along with it's updates and it looks beautiful.

Now I am aware that this is only a demo (which is HUGE in file size too) and things are likely to change but from what I can tell you, it looks nothing short of amazing. The graphics are stunning as always with any entry in the Final Fantasy series and really look the part of the next gen of consoles. Pretty much everything you can see in the video below you can venture too and see the world for yourself. With this only being part of a demo also, you can expect the full game to be massive. 

The only thing I'm still a little bit on the con side about is the battle system. Now I love a bit of button mashing, but when it's button mashing, mixed with awkward controls and the need for strategy, then it gets a bit much. The controls have been fixed up a little bit along with the use of Noctis powers however there is still a certain clunkiness to them that makes it more awkward. I'm definitely going to miss the turn based battles, however I do believe this is a good departure from the ATB Final Fantasy XIII system. 

Personally I think the FFXII system would of worked perfectly for this game, but as they have included enemies that require towering and climbing buildings to fight, I don't it would of worked for their vision. Overall from what the demo shows, Final Fantasy looks set to only be moving onward and upward with what is going to be a beautiful game none the less. What do you think of the information and footage we have been given so far? Let us know in the comments below!





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Wednesday, 16 March 2016

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Onimusha - The Little Known Gem


Whenever I mention Onimusha to any of my friends, their first reaction is 'what?' Not many seem to know about it, despite it being one of Capcoms highest grossing game series. Starting with Onimusha Warlords, it sprouted three sequels and a couple of spin offs, bringing with it Action-Adventure gameplay in an ancient Japanese Setting. The story also uses historical figures from throughout history, but with a supernatural twist along the way.

The main enemies in the game come from the Genma, demons from another world invading ours with the help of Nobunaga Oda. For the first three games, Nobunaga is the leader of the Genma, despite not being fought in Onimusha Warlords he is still considered the main antagonist. The story initially begins with Samonosuke Akechi and his battle to save Princess Yuki after she is captured by the Genma to assist in Nobunagas ascension to power. He is soon granted the power of the Oni to fight against the demons and save the princess, pretty cliche but it was an early game on the Playstation 2 (which was also originally meant to be for the PS1).

Samonosuke fights through the hordes of demons before coming head to head with the Demon King Fortinbras, saving Yuki in the process. We now wouldn't hear of him until Onimusha 3, as we were introduced to a new Oni in Onimusha: Samurai's Destiny. This time the power fell in to the hands of Jubei Yagyu, a skilled swordsman who's village was attacked by demons leaving him to come back to find his people killed. This game took a detour away from the original, introducing shops and a more adventure feel to it, where you would be able to explore various different areas, gain new skills and earn trust from team members who you would encounter along the story. You would do this by giving them gifts which you would find in chests or purchase from the shops.

In my personal opinion this was by far the weakest entry in the series but Capcom would soon learn from this and introduce us back to Samonosuke in Onimusha 3. This brought about another Oni to team up alongside the original, in an adventure throughout time. Our new Oni Jacques Blanc would be thrown back in time to Feudal Japan, using his Oni Whip to fight the demons and Nobunaga, whilst a young samonosuke would be thrown forward to modern day Paris to fight the onslaught of Genma. He would also come face to face with an old enemy from Onimusha Warlords and finally put him to rest.

This brings us up to the latest entry (and by latest I mean last released back at the end of the PS2 era) Onimusha: Dawn Of Dreams. Nearly a total departure from the original but still one of the most impressive games on the PS2, this brought about one of the only two disc games I am aware of on the PS2. Soki fights with two massive blades and collects many more along the way upgrading them however he sees fit. It also introduces us to various characters who are descendants of those previously, like Jubei, who is the granddaughter of Jubei from Onimusha 2. This game was never planned as was a bit of a risk for Capcom, as it was released just as the PS3 entered in to the market, meaning this one didn't do too well in sales. However this brought about over the top gameplay in a way I hope they HD remaster or bring in a sequel one day. Onimusha will always lay as one of my favourite series from the PS2 and if you get the chance, I highly recommend you play it. If you've played Onimusha, let us know your memories of the series below.

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Monday, 14 March 2016

Unknown

Resident Evil - Then & Now


Back in 1996, we were introduced to the survival horror genre, which was made popular by Resident Evil. The original numbered entries in the series brought us true horror, with limited stock of ammo to find, zombies soaking up bullets like sponges and enemies jumping at you when you least expect it. Resident Evil truly defined the Survival Horror genre of its day, and this peaked (in my personal opinion) at Resident Evil 2, featuring Claire Redfield and Leon S. Kennedy as its main protagonists. That's not to say after this the game stagnated, there were some further great entries in the series including Resident Evil 3: Nemesis, Code Veronica X and Outbreak File 1/2. As Resident Evil 4 came along, this brought in a massive change in the series as a whole.

Resident Evil 4 introduced us to a new style of over the shoulder gameplay and more action heavy sequences. This is where I feel the series changed forever. With the loss of the survival horror element, the series continued down this road, with RE5 and 6 following suit, but RE6 gave us an utter action-explosion fest that we hadn't seen in the series before. This entry gave us four storylines to follow, that all intertwined with each other, giving us different types of infected before grouping the story together at the end with a different boss fight for each. Whilst I enjoyed Resident Evil 6, I believe this is where it truly lost what it was before.

However it seemed Capcom has heard the message from the players in that they missed the survival horror, because along came the Revelations side entries. Revelations 1 was a brilliantly claustrophobic iteration, taking place mostly on board the Queen Zenobia cruise ship, riddled with a new breed of infected. Now sure, there have been far too many viruses and this one gave a really loose ending as to what we can expect to come but the game itself was brilliant. The Atmosphere was perfect, the battle system was good (and improved upon in the PS3 version) and really brought back some of the scares from the originals. Then along came Revelations 2, which blew me out of the water. Again it brought about a new virus, but this time it was based on fear.

This infection was different from the others completely and again the atmosphere was brilliant. Sure there were parts which were completely over the top, but isn't that Resident Evil's whole base for their game? It wasn't shy to poke fun at some of it's previous entries either, with Claire making comments about Barry with his now infamous 'Jill Sandwich' line from RE1. The ammo wasn't as scarce as the originals, but with some of the enemies needing a lot of handgun bullets to take down, you were sure wishing you had of held on to those shotgun rounds to take them down. The puzzles are back in this entry as well, with you having to escape areas quickly and solve different button combinations also. This really was a brilliant entry in what was becoming a slowly stagnant series.

This brings us up to the upcoming entries in the series, starting with Resident Evil 2 remake. I want to start with this because I AM BLOODY EXCITED. As I mentioned above RE2 was the best in the series to me, with Claire and Leon becoming my favourite characters (except for Albert Wesker). Since they have been re-issuing the original entries after giving them a much needed HD Remaster, they have announced they are remaking Resident Evil 2. That's right, not a HD Remaster, an entire new remake from the ground up. What's to come with this, we have no idea as there has been nothing more announced about it yet. However if it sticks to the storylines of the original version (let's just not talk the Umbrella Chronicles version) along with the survival horror, but still manages to keep the over the shoulder and movement shooting, I am all for that. Even if it is a perfect replication of the original I would not care, they can milk me for all the money to get that game remade.

Now we talk Umbrella Corps, the Call Of Duty of this series. This iteration looks to bring a multiplayer shoot out to the RE universe. Set in 2015, years after the downfall of Umbrella, there are corporations around the world looking to take the research on Bio weapons and use them for themselves. Set among areas from previous Resident Evil games, teams will fight against each other, in with the hordes of the undead to get hold of the research. It'll feature many of the usual guns you find in FPS games along with some interesting melee weapons. However they may want to take a look at their movement animations, which don't seem ready for release just yet:


So with this coming up soon and no further information on a numbered entry in the series, where do you think Resident Evil will go from here? Do you think the remade Resident Evil 2 will completely refresh the series, or do you think Umbrella Corps is going to kill it? Let us know in the comments below!

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